Sorry 'bout That

Sorry about the broken hull and everything, but those resources were a little too scarce for me to ignore. I'll gladly pay the 40,000 credits to clear my name of any wrong doing.

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Creating An Impossible Boss

The Tuesday after a long weekend is never easy, and the people of Japan get to deal with this today as many of us head back to work for the first time in over 80 hours. For the budding entrepreneur, however, there is no such thing as time off. For the last three days I've been hard at work on several projects, several of which have actually been shipped and are now solving problems. That said, this sort of habit is not sustainable and shouldn't be done for longer than necessary.

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The Car

Racing games have always had a special place in my heart. From Pole Position on the Atari 2600 all the way up to the latest and greatest Need for Speed, I've long enjoyed putting my twitch-fingers to good use and testing the limit of these digital representations of cars. That said, if given the opportunity, there is one car that I will continually come back to; the Maxda MX-5 Roadster.

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Observing Moba-gamers

A young man in a sharp suit is tapping away at his cell phone, no smile can be found. A woman in her mid-20s is slowly pressing the screen of her Samsung smart phone, no smile can be found. A teen is flipping through web pages that are laid out like a RPG1 from the 1990s, his eyes clearly showing interest in what he's doing. We see people like this all the time. Lost in a world of our own, many of us are passing the time by playing games on our mobile devices. From feature phones to tablets, anything that can connect to the Internet is being used to display pictures and text will undoubtedly be used for games at some point. But are these games any fun?

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Waiting For The Perfect Game

It's not too often that I play video games anymore but, when I do, I look for very specific things from the time sink. First and foremost, the game must be enjoyable time and again. If I "beat" the game, it's important that I can either keep going, playing against the lesser characters, or start over from scratch and still enjoy the storyline. Another important aspect is the story. Shallow stories are for Hollywood, and complex stories for novels. Games need to be somewhere in the middle1. Next, games need to have decent graphics. There has been a resurgence of the 8-bit style reminiscent of the older Atari and Nintendo2 games which doesn't really lend itself to great stories very often.

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